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Appcelerator Titanium Smartphone App Development Cookbook Second Edition

You're reading from   Appcelerator Titanium Smartphone App Development Cookbook Second Edition Over 100 recipes to help you develop cross-platform, native applications in JavaScript

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781849697705
Length 368 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (16) Chapters Close

Preface 1. Building Apps Using Native UI Components FREE CHAPTER 2. Working with Local and Remote Data Sources 3. Integrating Maps and GPS 4. Enhancing Your Apps with Audio, Video, and Cameras 5. Connecting Your Apps to Social Media and E-mail 6. Getting to Grips with Properties and Events 7. Creating Animations, Transformations and Implementing Drag and Drop 8. Interacting with Native Phone Applications and APIs 9. Integrating Your Apps with External Services 10. Extending Your Apps with Custom Modules 11. Platform Differences, Device Information, and Quirks 12. Preparing Your App for Distribution and Getting It Published 13. Implementing and Using URL Schemes 14. Introduction to Alloy MVC Index

Animating a view using 2D Matrix and 3D Matrix transformations


You may have noticed that each of our ImageViews in the previous recipe had a click event listener attached to them, calling an event handler named setChosenImage.

This doesn't exist, so you get an error if you click an image. Let's fix that. This event handler will handle setting our chosen funny face image to the imageViewFace component, before animating the four funny face ImageView selectors out of screen using a number of 2D and 3D Matrix transforms.

How to do it…

Replace the empty setChosenImage function at the bottom of the app.js file with the following code:

//this function sets the chosen image and removes the 4
//funny faces from the screen

function setChosenImage(e) {
  imageViewFace.image = e.source.backgroundImage;
  imageViewFace.visible = true;
  imageViewMe.visible = true;

  //create the first transform
  var transform1 = Ti.UI.create2DMatrix();
  transform1 = transform1.rotate(-180);
  transform1 = transform1...
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