Things that go bump – collision detection
Collision detection is quite a broad subject. Throughout the three projects in this book, we will use a whole range of different ways to detect when things collide.
So, here is a quick look at our options for collision detection, and in which circumstances different methods may be appropriate.
Essentially, we just need to know when certain objects from our game touch other objects. We can then respond to that event by exploding, reducing shields, playing a sound, or whatever is appropriate. We need a broad understanding of our different options so we can make the right decisions in any particular game.
Collision detection options
First of all, here are a few of the different mathematical calculations we can utilize and when they may be useful.
Rectangle intersection
This type of collision detection is really straightforward. We draw an imaginary rectangle; we can call it a hitbox or bounding rectangle, around the objects we want to test for collision...