Chapter 10: Working with the Camera and Layer Depth
In the previous chapter, we spent time working with the Asset Warp tool to establish mesh distortions while defining both hard and soft bones within Warped Objects for complex rigging and animation.
In this chapter, we will examine the Camera, Layer Depth, and Layer Effects. All of these features rely on Advanced Layers mode, which we first put to use in Chapter 7, Character Design through Layer Parenting. Using these features, we can create some pretty amazing parallax animations by making just a few alterations to the depth of our layers and by manipulating the document-level camera. In the following sections, we'll explore various properties and workflows associated with the camera and learn how to animate smoothly between various camera states. Once that has been covered, we'll learn how to apply filters, effects, and blend modes across entire layers within our animation.
After reading this chapter, you will learn...