Constructing a robot
The peg is done and its hole is defined. Now, to build something that will use them. This new build will need the PegHole
from the other project.
Start a new project (Ctrl + N). Clear the scene and Save (Ctrl + S) this project in the same directory as
Peg.blend
but name itRobot1.blend
.In the Info panel on the top of the screen select File | Append or press Shift + F1.
Select the
Peg.blend
file. Select the Object directory and select the PegHole. The PegHole from the previous project will be brought into the Robot1 project.
The robot as planned will need four pegs. Two at the shoulders, one at the torso, and one at the hips. To make things easier the one at the hips will be this peg at origin so it doesn't have to move and the robot will be built around it. Rename this PegHole
to PegHip
.
Engineering the body
Hide (H) the
PegHip
for now.Jump to the front (Numpad 1) orthographic (Numpad 5) view.
Add (Shift + A) a cube.
Scale (S) it
0.5
. Scale (S) again and press Enter to end...