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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Adding Sound and Visual Effects

Creating immersive XR experiences requires more than just importing 3D assets and scripting interactivity. For a truly natural and captivating experience, we need to integrate sound and visual effects. Imagine an AR monster hunt game. You’ve built the logic, but without sound and visual effects, the blend of real world and virtual reality feels off. Adding subtle monster sounds can provide direction and distance clues. Integrating a particle effect such as gray fog can enhance the spooky, mysterious atmosphere. By stimulating multiple senses and adapting these elements to a user’s movements, we can significantly enhance the overall immersion and user experience of the AR monster hunt game.

This chapter aims to enhance your XR design skills, targeting more user senses for natural, immersive experiences. We’ll delve into sound theory and particle behavior basics, making these physics concepts accessible to all. We will delve into...

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