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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Technical requirements

To fully participate in and benefit from the AR application development process detailed in this chapter, there are several technical requirements your hardware must meet. If you followed along with the project we built in Chapter 4, you can skip these requirements, so long as your Unity setup hasn’t changed.

To ensure you can follow along with the content and examples in this book, confirm that your computer system can handle Unity 2021.3 LTS or a more recent edition, including Android or iOS Build Support.

Additionally, as we delve into the fascinating world of AR, it is helpful to have either an Android or iOS device that can support ARKit or ARCore. You can check the compatibility of your device at https://developers.google.com/ar/devices.

However, if you don’t have a device that fits these requirements, you can still participate in these tutorials and test your application on your PC. The Deploying AR experiences onto mobile devices...

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