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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

In this chapter, you have learned how to add interactivity into your VR scenes in Unity, using both code-dependent and code-free methods. By now, having successfully navigated through the steps provided in this chapter, you should have brought your Unity scene to life and acquired a solid understanding of and established a comfort level in deciding when to opt for Unity’s animator system and when to leverage the power of C# for your interactive scene creation needs.

We’ve delved into the intricacies of triggering button events and utilizing the animator system, thereby equipping you with the skills to create simple yet effective interactions in your VR landscape without having to write a line of code. For more intricate interaction designs, you should now feel very familiar with the essential functions of C# in Unity and be familiar with the robust functionalities provided by the XR Interaction Toolkit.

Be it industrial applications or academic projects...

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