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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Exploring the XR Interaction Toolkit demo scene

In this section, we will delve into the Demo Scene asset of the XR Interaction Toolkit. This scene offers a comprehensive overview of all the crucial concepts you need to grasp to develop your own immersive VR experiences. If you’ve followed the steps in the previous section, you should now be presented with the scene pictured in Figure 3.3.

Figure 3.3 – The Scene view and the Scene Hierarchy window of the XR Interaction Toolkit’s demo scene

Figure 3.3 – The Scene view and the Scene Hierarchy window of the XR Interaction Toolkit’s demo scene

Beyond the Demo Environment, Poke Interactions Sample, and Gaze Interactables GameObjects, you will discover five prefabs (indicated by the blue cubes in Figure 3.3) within the demo scene: Teleportation Environment, XR Interaction Setup, Interactables Sample, UI Sample, and Climb Sample. These prefabs deliver readily usable components and configurations for standard XR behaviors and interactions. For example, if you wish to integrate the Climb Sample...

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