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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – JSON encoding and decoding


Let's create a simple model: a 3D line. Here we will be focusing on how we do JSON encoding and decoding. Follow the given steps:

  1. Go to your Internet browser and open the interactive JavaScript console. Use the following table for assistance:

    Web browser

    Menu option

    Shortcut keys (PC / Mac)

    Firefox

    Tools | Web Developer | Web Console

    Ctrl + Shift + K / Command + Alt + K

    Safari

    Develop | Show Web Inspector

    Ctrl + Shift + C / Command + Alt + C

    Chrome

    Tools | JavaScript Console

    Ctrl + Shift + J / Command + Alt + J

  2. Create a JSON object by typing:

    var model = {"vertices":[0,0,0,1,1,1], "indices":[0,1]};
  3. Verify that the model is an object by writing:

    typeof(model)
  4. Now, let's print the model attributes. Write this in the console (press Enter at the end of each line):

    model.vertices
    model.indices
  5. Now, let's create a JSON text:

    var text = JSON.stringify(model)
    alert(text)
  6. What happens when you type text.vertices?

    As you can see, you get an...

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