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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Matrix stacks


A matrix stack provides a way to apply local transforms to individual objects in our scene while at the same time we keep the global transform (camera transform) coherent for all of them. Let's see how it works.

Each rendering cycle (each call to our draw function) requires calculating the scene matrices to react to camera movements. We are going to update the Model-View matrix for each object in our scene before passing the matrices to the shading program (as attributes). We do this in three steps as follows:

  • Step 1: Once the global Model-View matrix (camera transform) has been calculated, we proceed to save it in a stack. This step will allow us to recover the original matrix once we had applied to any local transforms.

  • Step 2: Calculate an updated Model-View matrix for each object in the scene. This update consists of multiplying the original Model-View matrix by a matrix that represents the rotation, translation, and/or scaling of each object in the scene. The updated Model...

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