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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Drawing a reflective and refractive geometry using cubemaps

In real-life, transparent objects both transmit light rays, and also reflect them. If an object's surface is viewed from high angles, we see more light being reflected. Looking at an object's surface more directly, we see more light being transmitted through the object. Simulating such an effect may generate very plausible results. In this recipe, we will see how to render a geometry that is both refractive and reflective.

An example of an image generated with this recipe looks like:

Getting ready

Cubemaps are textures with images covering six sides of a cube. They usually store the view of a scene from a given position. The most common use for cubemaps are skyboxes. They are also handy when we...

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