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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Designing the gameplay for Server 17

Now that we've discovered some of the great VR games that our potential users are playing and dug deep into how VR helps to make them unique, let's look at how VR can really make the experience that lets Server 17 shine. This is where we move from the Discovery and Empathy phases of our design process into the Ideate phase. Ideate is where the magic happens and where ideas are brainstormed and transformed into something more. For our user (first-time VR user, sci-fi fan, and nostalgic), we need to take into account that their status as first time users will mean that a basic locomotion scheme is important. We also want to make sure that the gameplay is intuitive and easy to learn. Current VR controllers are capable of several button-based functions, but we'll want to keep our control scheme simple to lower the learning curve...

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