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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Summary

In this chapter, we learned several of the known causes of performance issues in VR games related to static and skeletal meshes, materials, lighting, and visual effects. After discussing the causes, we explored several different solutions using some examples from the DJ simulation Tribe XR and Epic Games own the cinematic VR demo showdown. Lastly, we discussed methods for profiling our own game performance to determine whether our game is being limited by the CPU or GPU, and how we can use that data to adjust and optimize our application for maximum player comfort.

In the final chapter, we will discuss the importance of game testing in the user experience design process and how to collect that data to make further design decisions. We will also learn how to finalize our game through the cooking process and prepare it for distribution. Finally, we will discuss the importance...

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