Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

Arrow left icon
Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Going Beyond Traditional Materials

Most of the materials and techniques we’ve seen so far had one thing in common: they were designed to affect the look of our 3D models. Having said that, we can also use materials to drive other interesting effects; we can highlight interactive elements within the game world, or capture the scene from a particular point of view to then display it back to the user as if we were dealing with a CCTV feed.

We are going to take a look at a few particular cases in this chapter, including the following ones:

  • Playing a video on an in-game TV
  • Capturing the scene through a CCTV camera
  • Highlighting interactive elements
  • Creating snow on top of objects using layered materials
  • Changing a sunny scene to a snowy one with a parameter collection asset
  • Moving between seasons using curve atlases
  • Blending landscape materials

As you can see, there are other interesting uses for materials that can help us with our game or...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image