Technical requirements
The materials we’ll be creating in the next few pages can be tackled with the usual tools we’ve used up to this point: models, textures, and standard Unreal Engine assets that you will be able to use as long as you have access to the engine. As a result, the only things that you’ll need are the computer that you’ve been using to work in Unreal and your passion for learning something new.
Let me also leave you with a link you can use to download the Unreal Engine project that I’ve used to create this book:
Feel free to download the project and load it up in Unreal if you want to work on the same scenes you’ll see me adjusting!