Creating a skeleton for the robot
To create a skeleton for the robot, we will begin where we began in the previous chapter when we worked with the Alien Plant model.
Opening, positioning, and scaling the robot
Open the Blender file of the robot you created in Chapter 2, Modeling a Robot Drone Character. If you didn't do this, open the completed robot model file that accompanies this book: https://github.com/PacktPublishing/Unreal-Engine-5-Character-Creation-Animation-and-Cinematics/blob/main/Chapter13/RobotDrone_Blender_File.blend. Check that the scale and positioning of the model are correct and that the model is in the center of the scene. We want a model that is around 40-50 cm tall for our final scene, so use the Measuring tool to check this. If you have any trouble remembering how to do this, please refer to Chapter 11, Alien Plant Joint Setup in Blender, the Positioning and scaling the Alien Plant section, as shown in the following screenshot: