Spawn points and spawning the players
With every multiplayer game, there is always going to be the need to spawn players at some point. We are going to need spawn points that can act as word space locations for the game mode to identify to be used as player spawn locations. We are also going to require these spawn points to identify with a team color so only the blue team gets spawned at one set of points, and the red team at another. The other hitch is that this spawning must only take place on the server, but we can handle that from the game mode code object. For now, open up the C++ class wizard and create a code object called NSSpawnPoint
that inherits from AActor
.
Defining the ANSSpawnPoint class
Navigate to NSSpawnPoint.h
, add #include "NSGameMode.h"
, and ensure the class definition matches the following:
UCLASS() class NS_API ANSSpawnPoint : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ANSSpawnPoint(); // Called every...