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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Chapter 9. Debugging and Optimization

PC Load Letter? What does that mean?

The problem with computers is that they're not psychics. They have no idea what you're trying to accomplish. With any programming language, my mantra has always been this: Computers will never do what you want them to do. They will do exactly what you tell them to do. A lot of the time what you're telling them to do isn't what you want them to do, which causes unexpected bugs, errors, even crashes. Knowing a programming language is one thing, but the most important skill in programming is having the critical thinking skills to figure out why a program is broken and being able to fix it. Most of the code you write will not work correctly the first time. Things will break. A lot!

In this chapter we will:

  • Cover some of the most common errors that you'll encounter while compiling UnrealScript

  • Take a look at some broken code to see if we can fix it

  • Use the log to debug and further clean up our code

  • Use the profiler to minimize...

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