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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials FREE CHAPTER 2. Notes From an Unreal World—Constructing Game World Elements 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Assigning Level Of Detail (LOD) to a particle system


In Cascade, an LOD keeps the settings of level of detail for the particle system. LOD ranges define the point of change between set levels of detail, based on distance from the camera. Using LODs can reduce the processing load for the visual effect. The idea is to have optimal performance but maintain persuasive quality at close range, and smoothly ramp up the detail as the viewer gets closer to the Emitter actor. When passing the range, the transition between LOD settings should not be noticeable.

Getting ready

A little theory is probably a good thing to start with here. To take a particle system and create LOD variants, begin by selecting Regenerate Lowest LOD, to clear out any pre-existing levels. The lowest LOD is automatically generated from the highest LOD with a lower spawn rate. All the modules in the system will be grayed out, but can be edited per LOD by turning them back on to tweak their values to suit the current LOD. Before...

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