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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for Oculus Rift

To build for Oculus Rift you can use OpenVR. But if you plan to publish in the Oculus Store and/or use Oculus-specific SDK for other high-value features offered in the Oculus ecosystem, you will need to build to the Oculus SDK, as follows:

  1. Configure your Unity Build Settings to target the Standalone platform
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Oculus is at the top of the Virtual Reality SDKs list.
  4. Download and Install the Oculus Integration package from the Asset Store, as instructed previously

Now we will add the OVR camera rig to the MeMyselfEye object in our scene:

  1. Look in your Project window, under the Assets folder you should have a folder named OVR.
  2. Within that is a subfolder called Prefabs. Drag the prefab named OVRCameraRig from the Assets/OVR/Prefabs/ folder into your Hierarchy. Place it as a child object...
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