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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

The game element UI


When Ethan gets killed, the score value in the GameController object's KillTarget script is updated, but we don't show the current score to the player (set up in the previous chapter). We'll do that now—adding a scoreboard into the scene at the top left corner of the backdrop PhotoPlane image:

  1. From the Project panel, drag the DefaultCanvas prefab directly into the Scene view.

  2. Rename it ScoreBoard.

  3. With ScoreBoard selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (-2.8, 7, 4.9) and Width, Height to (3000, 480).

  4. With Text under ScoreBoard selected, set Font Size to 100 and a noticeable color such as red for the Text.

  5. Enter the Score: 0 sample string for Text.

  6. Disable Image under ScoreBoard by unchecking the Enable checkbox, or deleting it.

We added another canvas to the scene, sized and placed it where we want, and formatted the text for display. It should look like this:

Now, we need to update the KillTarget.cs script, as follows:

using UnityEngine;
using UnityEngine...
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