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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Go where I'm looking

In this next script, instead of being random, we'll send Ethan to wherever we look. In Unity, this is accomplished by using ray casting—like shooting a ray from the camera and seeing what it hits (for more information, visit http://docs.unity3d.com/Manual/CameraRays.html).

We're going to create a new script, which will be attached to WalkTarget like before, as follows:

  1. Select the WalkTarget object in the Hierarchy panel or the Scene view.
  2. In its Inspector panel, click on the Add Component button.
  3. Select New Script.
  4. Name it LookMoveTo.
  5. Ensure that the C Sharp language is selected.
  6. Click on Create and Add.

This should create a script component on the WalkTarget object. Double-click on it to open it in the MonoDevelop code editor.

The LookMoveTo script

In our script, each time Update() is called, we'll read where the camera is pointing (by using its transform position and rotation), cast a ray in that direction, and ask Unity to tell us where it hits the...

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