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Unity Game Development Essentials
Unity Game Development Essentials

Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Unity Game Development Essentials

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Key benefits

  • Kick start game development, and build ready-to-play 3D games with ease
  • Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more
  • Test & optimize your game to perfection with essential tips-and-tricks
  • Written in clear, plain English, this book is packed with working examples and innovative ideas
  • This book is based on Unity version 2.5 and uses JavaScript for scripting

Description

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

Who is this book for?

If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

What you will learn

  • An understanding of the Unity 3D Engine and game development
  • Build a 3D island and set of mini-games for your players
  • Incorporate terrains and externally produced 3D models to get your game environment up and running
  • Build your own first person player character
  • Combine scripting and animation to transform your static objects into dynamic interactive game elements
  • Add realism to your games by using particle systems
  • Create a professional, easy-to-navigate menu and link the menu scene with levels of your game
  • Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment
  • Creating stunning user interfaces with textures and scripting

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 01, 2009
Length: 316 pages
Edition : 1st
Language : English
ISBN-13 : 9781847198198
Vendor :
Unity Technologies
Languages :
Tools :

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Product Details

Publication date : Oct 01, 2009
Length: 316 pages
Edition : 1st
Language : English
ISBN-13 : 9781847198198
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

11 Chapters
Welcome to the Third Dimension Chevron down icon Chevron up icon
Environments Chevron down icon Chevron up icon
Player Characters Chevron down icon Chevron up icon
Interactions Chevron down icon Chevron up icon
Prefabs, Collection, and HUD Chevron down icon Chevron up icon
Instantiation and Rigid Bodies Chevron down icon Chevron up icon
Particle Systems Chevron down icon Chevron up icon
Menu Design Chevron down icon Chevron up icon
Finishing Touches Chevron down icon Chevron up icon
Building and Sharing Chevron down icon Chevron up icon
Testing and Further Study Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(38 Ratings)
5 star 63.2%
4 star 21.1%
3 star 5.3%
2 star 7.9%
1 star 2.6%
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Top Reviews

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Jacob Williams Oct 07, 2009
Full star icon Full star icon Full star icon Full star icon Full star icon 5
For those of you wishing to join the growing ranks of Game Developers, this book is for you. The author assumes no prior game development knowledge and guides you straight through the trenches. Using the Unity Game Engine as the development platform, the author really does prove that game development is not only for the elite or professional programmers. As a Unity game developer myself, I highly recommend this book to not only those who have been toying around with the idea of creating a game, but also those who want to learn a new trick or two with Unity.
Amazon Verified review Amazon
مصباح Sep 09, 2011
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I wouldn't bore you with a long review. To put it plain and simple, this is a very good book and well paced. I would recommend it for a beginner as it slowly takes you through what is needed to catch up to speed with Unity. However, notice I rated it 5 stars because that is what is it, but I must point out that if you are learning unity with Unity 3.0 or above be aware that the book seems to use Unity 2.9 (if am correct) and below thus, when you get to topics such as writing scripts - you would notice the book uses examples on FPS Walker Scripts (to be found in 2.9 and below) where as it's been changed to (Character Controller Script in 3.0 and above) as of writing I haven't seen a well documented tutorial on the Character Controller Scripts. Hope this helps
Amazon Verified review Amazon
MLC Nov 04, 2011
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Will Goldstone has created a little masterpiece with this book. Now, two years after it was published, it is still applicable and has aged well. Part of this is due to Unity's stable paradigm that all of the subsequent versions have been built on. It is perfect to get the complete view of how a simple 3D game would be made in Unity. From building the terrain, to explaining when to use collisions versus triggers, and then wrapping it all up with some interacting scripts. The scripts are accessible for most budding programmers (and us old pros) and show a few fun ways to impart action, such as, conditional logic (eg: "if there are enough batteries allow the door to open") and scoring.So, if you want to see the big picture with real examples, this one is it, and it still "works" well with the latest version (3.4.2 as of this writing - basic or pro versions).
Amazon Verified review Amazon
J. R. Cardona Mar 06, 2010
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A book that can be considered the best and quickest way to start building games and virtual sceneries with Unity, the game engine behind exciting games and the stunning virtual world of Nurien.As "Unity Game Development Essentials" says, you will:"Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!"Will Goldstone is the author of this book. He's a game developer and interactive web designer, and online tutor based in the south of England. He is specialized in many interactive disciplines.He has been working with Unity from the first versions that were released, and worked in its promotion since that beginning, and developed games for the Apple iPhone platform.The book has around 300 pages, and is a brilliant intro to building sceneries and games with the Unity engine.The word "engine" may be discouraging for those without a programming background, but as the book tells, what distinguishes Unity from others is the edition tool that is provided with this engine. In this editor, most of the tasks are achieved through drag & drop.Sometimes coding is necessary, and the book provides this code and explains every step. You can also download the book examples from Packt Publishing's site.For this coding, the book uses the simplest language that Unity can use for scripting: JavaScript. Unity can use other computer languages, but this is by far the most accessible for many people. If you are not a programmer it doesn't matter because the book makes scripting very easy for newcomers, explaining everything in simple language.And if you have never developed a game, it's not a problem, because if you just enjoy playing games you will discover how you already are familiar to many game concepts, and the book introduces you to all you need to know.The book starts explaining all that you need to know about Unity's interface, basic concepts, and common terms.Then, you start building from the very beginning. Reading the book, you will create a graphic adventure game in a desert island, with arcade elements and mini-games inside the general game plot.You will create an island using the built-in terrain editor, add the player character controls, and learn how to use collision to trigger events inside the game. You will also learn code reuse and object reuse via the prefabs, that are like types of 3D game elements that you define to be used over and over.You will familiarize yourself with professional game concepts like instantiation (create objects from prefabs and add them dynamically through scripts) for example to make coconuts fall from palm trees.Particle effects are present in Unity, and with them you will create things like fire and smoke, or comet trails.And as every game you will need to add 2D elements like menus, or messages for the player. The author tells you the different ways to make this, so you can select and use the best techniques.Unity is quite cross-platform. There are even Unity versions for Wii and iPhone. You can build a game and then make the executables and files for Windows PC, Mac, or even for a web player that can run your game embedded in a web page.The book ends telling you how to compile your game, and after that it even tells you how to find beta-testers for it, and where to send your game in case you want to share it with other Unity developers and players.To summarize: this book is a essential manual for Unity. If you want to start building games or virtual sceneries using this powerful engine, the quickest way is to buy this book, follow the chapters, and get to know everything in the shortest time.
Amazon Verified review Amazon
James D. Cullen Apr 15, 2010
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I would like to say that I have read many books on game development. This is the best book on game development I have ever read! I started with no knowledge of the Unity Engine. The book starts very basic and proceeds to a finished game! I still refer to the book often!There were great parts that I hadn't thought of(Fog effect)The book explained the process so well, I was able to incorporate fog into my game!I could go on forever about this book. This book should be the first book for anyone interested in game design!This book took me from a frustrated wannabe to actually creating a game with confidence!Jim Cullen
Amazon Verified review Amazon
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