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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Chapter 9. Controlling Enemy Animation with AI and Triggers

In the last chapter, we looked at using ragdoll physics to add some realistic effects to our enemy death sequence.

In this chapter, we will build on the enemy AI that we began in Chapter 6, Talking Heads, creating three different behaviors for the enemy character within the game.

We will tackle the following aspects of the enemy AI:

  • Targeting the player with range detection
  • Making the enemy patrol
  • Controlling root movement curves
  • Attacking the player
  • Injuring the enemy and implementing the ragdoll effect
  • Obstacle detection and reaction
  • Implementing pathfinding with navMesh
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