Chapter 3. Creating the Environment
When building your 3D world, you'll be utilizing two different types of environment geometry—buildings, scenery, and props built in a third-party 3D modeling application, and terrains created using the Unity terrain editor.
In this chapter, we'll look at the use of the terrain editor, and how we can use its toolset to build the environment for our game—sculpting, geometry, and painting with textures to create an entire island terrain. We shall specifically be looking at:
Working with the terrain tools to build an island
Lighting scenes
Using sound
Importing packaged assets
Before we start making use of the terrain tools to build the island part of our environment, let's take an overview of what we are going to create in its entirety, in order to help you keep in mind the final goal as you work through this book.