Adding transparency to PBR
Transparency is such an important aspect in games that the Standard Shader supports three different ways of doing this. This recipe will be useful to you if you need to have realistic materials with transparent or semi-transparent properties. Glasses, bottles, windows, and crystals are good candidates for PBR transparent shaders. This is because you can still have all the realism that's introduced by PBR but with the addition of a transparent or translucent effect. If you need transparency for something different, such as UI elements or pixel art, there are more efficient alternatives. These were explored in the Creating a transparent material recipe of Chapter 4, Working with Texture Mapping.
Important Information
To have a transparent standard material, changing the alpha channel of its Albedo color property is not enough. Unless you set its Rendering Mode property, your material will not appear transparent.
Getting ready
This recipe will...