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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for Immersive WindowsMR

    This section describes how to set up and build your VR project so that it runs on a Windows Mixed Reality (WMR) immersive VR headset. This allows it to be run on Windows 10. You can choose to target Standalone / Windows in Build Settings or Universal Windows Platform for development. (Alternatively, you can build for OpenVR and run your WMR device in SteamVR, in which case, follow the instructions in that section instead). However, to publish to the Windows Store, you must build to target Universal Windows Platform.

    Microsoft's 3D media Mixed Reality strategy is used to support a spectrum of devices and applications, from virtual reality to augmented reality. This book and our projects are about VR. At the other end of this spectrum is the Microsoft HoloLens wearable AR device. Developing for MR requires that you're using a Windows 10 PC and have Visual Studio installed. At the time of writing, the minimum requirement...

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