This section describes how to set up and build your VR project on an Oculus Rift desktop VR device. Using a Rift requires the Oculus Windows app to be running, and in Unity, you'll build with the Oculus SDK. (Alternatively, you can build for OpenVR and run your Oculus in SteamVR, in which case, follow the instructions in the previous section instead).
Using the Oculus SDK is required if you plan to publish on the Oculus Store or use any of the many advanced Oculus Integration platform features, including avatars, in-app-purchases (IAP), achievements, and more. See https://developer.oculus.com/platform/ for a list of features that are part of the Oculus platform solutions.
Before getting started, be sure you have your Rift connected to a PC (or a Quest connected with an Oculus Link cable) and that you're able to see and interact within the Oculus Home environment.
Setting up for Oculus desktop
To target...