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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Mobile Input/Touch Controls

How players interact with your project is probably one of the most important things that can be established as a part of your project. While player input is added for all projects, no matter what platform you are using, this is also one area that can make or break your mobile game.

If the controls that are implemented don't fit the game that you're making, or if the controls feel clunky, players will not play your game for long stretches of time. While many people consider Rockstar's Grand Theft Auto series of games to be great on console and PC, playing the game on a mobile device provides a larger barrier of entry, due to all of the buttons on the screen and replacing joysticks with virtual versions that don't have haptic feedback in the same manner as on other platforms.

Mobile and tablet games that tend to do well typically have...

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