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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Detecting touch on game objects

To add something else for our player to do, as well as to demonstrate some additional input functionality, we'll make it so that if the player taps an obstacle, it will be destroyed. We will use the following steps to modify our existing code to add this new functionality and utilize the concept of raycasts:

  1. In the PlayerBehaviour script, add the following new function:
/// <summary> 
/// Will determine if we are touching a game object and if so
/// call events for it
/// </summary>
/// <param name="touch">Our touch event</param>
private static void TouchObjects(Touch touch)
{
// Convert the position into a ray
Ray touchRay = Camera.main.ScreenPointToRay(touch.position);

RaycastHit hit;

// Create a LayerMask that will collide with all possible
// channels
int layerMask = ~0;

// Are we touching an object with a collider?
if (Physics.Raycast(touchRay, out hit, Mathf.Infinity,
layerMask, QueryTriggerInteraction...
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