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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Putting your game on the Google Play Store

Now that your game is built, you will need to actually put it up on Google's Play Store. To put games up on the Google Play store, you are required to pay a one-time $25 dollar fee. This may or may not seem like a large amount of money, but it is much cheaper than the iOS App Store and is a one-time fee, so for those who are a bit more budget-conscious, you may wish to dive into Google first and make some profit before moving on to Apple's store. We will first look at the Google Play Console before filling out all of the details needed in order to submit our game to the store. We will also discuss how to mark our game as a beta to get feedback from others before making the final submission.

Setting up the Google Play Console

The first step is to gain access to the Google Play Console. This allows you to publish an Android app on Google Play as well as Google Play Game Services if you'd like. Implement the following steps:

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