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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Post-processing in the URP

To refresh your memory, the URP is a Scriptable Render Pipeline developed in-house by Unity. It has been designed to introduce workflows that provide control over how Unity renders a frame without the need to write any code. So far, we've learned how to update materials and enable background drawing for AR using the URP. In this section, we'll take it a step further and add post-processing effects using the URP. To accomplish this, we first need to modify the camera:

  1. Select the AR Camera in the Hierarchy (remember that it's a child object of AR Session Origin).
  2. In the Inspector, under the Rendering heading, tick the Post Processing box:

Figure 14.20 – Enabling Post Processing

If you remember from Chapter 11, Entering Virtual Reality, we will need both Volume and Post Processing profiles to enable Post Processing. However, we'll create both in a slightly different way:

  1. Add a Volume...
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