The traditional method of animation involved hand-drawing many images, each slightly different, which displayed quickly frame-by-frame to give the appearance of movement. For computer game animation, the term Sprite Sheet is given to the image file that contains one or more sequences of sprite frames. Unity provides tools to break up individual sprite images into large Sprite Sheet files, so that individual frames, or sub-sequences of frames, can be used to create Animation Clips that can become States in Animator Controller State Machines. In this recipe, we'll import and break up an open source monster sprite sheet into three animation clips for Idle, Attack, and Death, which looks as shown:
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine