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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Setting Scene Lighting


Lighting and mood is critically important for any scene, and here we'll create an atmospheric, dystopian sci-fi interior. This kind of environment typically relies on high levels of contrast between lighting; contrasting dark colors with vibrant non-natural lighting colors, such as green, blue and red. Let's start by disabling all lighting in the scene. Ensure all lights are moved from the hierarchy panel, and then access the lighting window by selecting Window | Rendering | Lighting Settings from the application menu. See Figure 9.4:

Figure 9.4: Accessing the lighting settings

From the Lighting window, remove the day-time skybox from the Skybox Material field by choosing None via the texture swatch. From the Environment Lighting group, set the Ambient Source to Color, and the Ambient Color to black. This removes all ambient lighting from the scene, that is, lighting that pervades everywhere and pre-illuminates objects before scene lighting takes effect. See Figure 9...

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