Chapter 2. Working with Your Editors
In this chapter we will cover the following topics:
Setting up fogging of the level
How to cover seams and texture changes using decals placed in the World Editor
Copying the transform of an object to another object in the World Editor
How to change the material of an object in the World Editor
Setting up a glow mask using the Material Editor
Using a convex shape as a zone
Setting zone-specific ambient lighting
Grouping adjacent zones together