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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Chapter 6. Point Clouds and Postprocessing

In this chapter, we'll cover the following recipes:

  • Creating a point cloud based on a geometry
  • Creating a point cloud from scratch
  • Coloring individual points in a point cloud
  • Styling individual points
  • Moving individual points of a point cloud
  • Exploding a point cloud
  • Setting up the basic postprocessing pipeline
  • Creating custom postprocessing steps
  • Saving WebGL output to disk
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