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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Creating a point cloud from scratch


When you want to create a point cloud, you can pass in an existing geometry and base the point cloud on it. In this recipe, we'll show you how you can create THREE.Geometry from scratch and create a point cloud from it.

Getting ready

For this recipe, we don't require any additional JavaScript libraries and we don't need to load external models, as we create our geometry from scratch. You can look at the geometry we created by opening 06.02-create-point-system-from-scratch.html in your browser. You will see something similar to the following screenshot:

In the next section, we'll explain how to create this custom geometry and use it together with THREE.PointCloud.

How to do it...

The steps are pretty much the same as shown in the Creating a point cloud based on a geometry recipe, except that first, we need to create our own custom geometry:

  1. Creating a custom geometry is fairly easy:

      var x = 100;
      var y = 100;
      var geometry = new THREE.Geometry();
      for (var...
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