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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Informing Three.js about updates


If you've worked a bit longer with Three.js, you'll probably have noticed that sometimes, it seems that changes you make to a certain geometry doesn't always result in a change onscreen. This is because for performance reasons, Three.js caches some objects (such as the vertices and faces of a geometry) and doesn't automatically detect updates. For these kinds of changes, you'll have to explicitly inform Three.js that something has changed. In this recipe, we'll show you what properties of a geometry are cached and require explicit notification to Three.js to be updated. These properties are:

  • geometry.vertices

  • geometry.faces

  • geometry.morphTargets

  • geometry.faceVertexUvs

  • geometry.faces[i].normal and geometry.vertices[i].normal

  • geometry.faces[i].color and geometry.vertices[i].color

  • geometry.vertices[i].tangent

  • geometry.lineDistances

Getting ready

An example is available that allows you to change two properties that require an explicit update: face colors...

You have been reading a chapter from
Three.js Cookbook
Published in: Jan 2015
Publisher: Packt
ISBN-13: 9781783981182
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