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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Best testing practices

There are many standards used in the Android game development industry for testing. Testing ensures correctness, stability, functional behavior, and durability after an application is published. The most common approach for Android game testing is manual testing.

However, this process is definitely not the best. As an Android developer, a unit test is always a best practice to save time and get accurate test results.

Tools and APIs

There are several tools and Android APIs that can be used to carry out the testing procedure. Some of them are inbuilt, such as Android Test Support Library, Dumpsys, Monkeyrunner, and so on.

Most of these testing tools can be triggered through the command line and run through Android Debug Bridge.

The Monkey tools create a virtual environment to populate user actions such as click, touch, swipe and so on to determine real-time result. Monkey can be run with the following command:

adb shell monkey –p <Game Package Name> <Event...
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