Optimizing overall performance
Earlier, we discussed performance optimization from only the programming point of view. Let's discuss other scopes of optimizing the performance of Android games.
The developer can optimize performance from the time of design to development through the following points:
Choosing the base resolution
Defining the portability range
Program structure
Managing the database
Managing the network connection
Choosing the base resolution
From the point of view of game development on Android, choosing the base resolution is probably the most significant design decision. Base resolution defines the scale of the graphical or visual element. The larger the resolution that the developer chooses to work upon, the more storage and process time it takes. Base resolution is also responsible for the quality and color information to be stored with bitmaps. Comparatively lower resolution does not demand many details in the visible asset, which can optimize bitmap data. However, as the resolution...