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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Balance between performance and memory


As you learned earlier, memory operation takes a lot time. However, developers always have a limited memory. So, it is extremely necessary to have a balance between performance and memory.

Loading or unloading any asset from ROM to RAM takes time, so it is recommended that you do not do such operations for games that depend on FPS. This operation affects FPS significantly.

Suppose a game requires a lot of assets while running one game state and the target device has a limited heap available. In such a case, the developer should group assets. Small assets can be loaded in the game running the state only in required cases.

Sometimes, many developers preload all the assets and use it from cache. This approach makes the gameplay smoother and faster. However, loading assets in a cache that is not required for that particular game state may crash the game if an interrupt occurs. The Android OS is fully authorized to clear memory occupied by inactive or minimized...

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