Creating a procedural grass material
In this section, we will be creating a procedural material for our grass blades. We will be making use of a ColorRamp node as well as a Wave Texture node to create the grass materials.
Let's get started!
- First, let's ensure you are in the Layout workspace by clicking the Layout tab at the top of the interface.
- Click the Ground object in the 3D Viewport to select it, then click the Modifier Properties icon to the right of the 3D Viewport and click the Display Modifier in Viewport icon to activate it.
- Unhide the Mushroom model by clicking the eye icon next to it in the Outliner.
- Next, let's enable Grass Collection by checking the box next to the Grass collection name in the Outliner. You will now see the individual grass blades in the 3D Viewport that we created in Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom.
- Let's focus on the first grass blade object by selecting it in...