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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 16. Publishing the Game on the App Store

The moment is finally here. We have put our time and effort into making this awesome AR game, and now we want the world to know about our creation.

The road to publishing a game is actually quite straightforward, provided you follow the steps correctly.

First, we will go to the Apple Developer portal and create a suitable Bundle ID for the game.

Then, we will make changes to the project to make it upload-ready. We will change the name of the app, add an app icon, change the Bundle ID to the one we created in the Developer portal, and remove the debug code from the main project.

Once the project is ready to upload, we will create the app in the itunesconnect portal. This is where you will give the app a name and a description, add screenshots, and add an icon. You will also have the opportunity to decide whether you would like to give the game away for free or put it up for a price.

Finally, you will upload the app file from Xcode onto...

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