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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Declaring new convenience initializers with extensions

So far, we have always worked with one specific type of initializer for all the classes: designated and initializers. These are the primary initializers for a class in Swift, and they make sure that all the properties are initialized. In fact, every class must have at least one designated initializer. However, it is important to note that a class can satisfy this requirement by inheriting a designated initializer from its superclass.

There is another type of initializer known as convenience initializer that acts as a secondary initializer and always ends up calling a designated initializer. Convenience initializers are optional, so any class can declare one or more convenience initializers to provide initializers that cover specific use cases or more convenient shortcuts to create instances of a class.

Now, imagine that we cannot access the code for the previously declared Point3D class. We are working on an app, and we discover too many...

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