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Stencyl Essentials

You're reading from   Stencyl Essentials Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784399450
Length 206 pages
Edition 1st Edition
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Author (1):
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Richard Sneyd Richard Sneyd
Author Profile Icon Richard Sneyd
Richard Sneyd
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Summary


In this chapter, we learned how Stencyl interprets and handles audio files, the reason why both the OGG and MP3 formats are supported, when you must provide either or both the formats, how to import sound files and designate them as either sound FX or music files, and most importantly, how to trigger these audio files in the game code. Well done on having learned so much in such little time! In the next chapter, we'll continue to polish our prototype by adding HUD elements to our game, and even animate these to add an aesthetic value to the end product. So let's get going; see you in the next chapter!

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