Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
SFML Game Development

You're reading from   SFML Game Development If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here ‚Äì the only real limit is your imagination.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Length 296 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (4):
Arrow left icon
Artur Moreira Artur Moreira
Author Profile Icon Artur Moreira
Artur Moreira
Jan Haller Jan Haller
Author Profile Icon Jan Haller
Jan Haller
 SFML SFML
Author Profile Icon SFML
SFML
Henrik Valter Vogelius Henrik Valter Vogelius
Author Profile Icon Henrik Valter Vogelius
Henrik Valter Vogelius
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management FREE CHAPTER 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Resources in SFML


SFML offers classes to deal with a wide variety of resources. Often, the resource classes are not directly used to output multimedia on the periphery. Instead, there is an intermediate front-end class, which refers to the resource. In contrast to the resource class which holds all the data, the front-end class is lightweight and can be copied without severe performance impacts.

All resource classes contain member functions to load from different places. Depending on the exact resource type, there may be slight deviations. A typical method to load a resource from a file has the following signature:

bool loadFromFile(const std::string& filename);

The function parameter contains the path to the file, where the resource is stored, and the return value is a bool, which is true if loading was successful, and false if it failed. It is important to check return values in order to react to possible errors, such as invalid file paths.

SFML resources also provide methods to load resources...

You have been reading a chapter from
SFML Game Development
Published in: Jun 2013
Publisher: Packt
ISBN-13: 9781849696845
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image