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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Summary


We have covered a lot of complex subjects in this chapter, and the concepts and ideas will take some time to sink in. We have covered the ability to easily create classes without having to rewrite a lot of similar functionality and the use of inheritance and how it allows us to share code between similar classes. We looked at polymorphism and how it can make object management a lot cleaner and reusable while abstract base classes took our inheritance knowledge up a notch by creating the blueprint we want all of our objects to follow. Finally, we put all our new knowledge into the context of our framework.

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