Technical requirements
Having multiple cameras is useful in almost any animation, so this is an open-ended chapter. To follow along, you can use any animation in Blender you like, be it an exercise from this book or anything else you’re currently working on.
For my example, I’ll use a scene featuring a conversation between two characters:
Figure 13.1: A scene with two characters
In live-action productions, scenes such as these are often recorded on a set with two or more cameras. It doesn’t need to be so different in Blender.