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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Technical requirements

This chapter presents some code examples. Most books always present exemplary code that makes sense for you to follow in the creation of the project. The code in this chapter is terrible on purpose. It isn’t strictly necessary that you follow along by creating the project, but you’re welcome to do so if you’d like.

If this is the case, you’ll need the following:

  • A computer running the Windows OS. I’m using Windows 10. Since the projects are simple command-line projects, I’m pretty sure everything here would also work on a Mac or Linux, but I haven’t tested the projects on these operating systems.
  • A supported IDE, such as Visual Studio, JetBrains Rider, or Visual Studio Code with C# extensions. I’m using Rider 2021.3.3.
  • Some version of the .NET SDK. Again, the projects are simple enough that our code shouldn’t be reliant on any particular version. I happen to use the .NET Core 6 SDK and my code’s syntax may reflect that.
  • An instance of SQL Server and basic knowledge of SQL. I want to restate that the code in this chapter is designed to be a realistic example of throwaway code. C# and SQL Server go together as peanut butter and jam do, which adds to the realism. Some readers may not be comfortable working in SQL Server, especially without Entity Framework (EF) used for its presentation. This is the only place in this book where a database is even mentioned. If you have no experience with databases, don’t worry. The example is really meant to be read more than tried. If you want to try it, any version of SQL Server should work. I’ll be using SQL Server 2019.

You can find the code files for this chapter on GitHub at https://github.com/Kpackt/Real-World-Implementation-of-C-Design-Patterns/tree/main/chapter-1/.

You have been reading a chapter from
Real-World Implementation of C# Design Patterns
Published in: Oct 2022
Publisher: Packt
ISBN-13: 9781803242736
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