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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Summary

Drivers are powerful tools that sit at a crossroads between animation, rigging, and programming. On one hand, they can contain Python expressions and implement custom mechanics on their own, while on the other hand, the entire driver setup process can be automated via scripting.

The tool we wrote in this chapter is a small auto-rig that replicates the same mechanism, with editable parameters, on any Blender object.

The ability to combine drivers, constraints, and custom properties, as well as automate the whole procedure, is an essential part of 3D production as it allows non-technical users to carry on with technical tasks.

As a plus, by using Python, we converted a formula from physics into a working driver expression, a task that can sometimes be intimidating but can be carried out with observation and a little ingenuity.

This topic ends our tour of the animation system. In the next chapter, Chapter 10, we will learn how our operators can interact with the user...

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